Yes, they work together with the iconset :) I like it when games have that kind of continuity and want to give devs the change to have it if they want :)
No. Octopath which was the last big JRPG with a similar battlesystem as those sprites are intented for did not have animated enemy battler sprites, so I don't think it is necessary for this assetpack.
Although they didn't have any active animations, most enemies did have some form of idle animation.
Argument aside, are you planning on creating any additional 'player' sprites to go with this aesthetic in the future? I know you have the RPG Character Template, but I was curious whether any other expansions or updates are planned.
Actually I just recently created this set and the villager set as add-ons for the 50 monsters set.
Since those monsters/characters are designed more for a frontal battlesystem which usually doesn't feature player sprites, I could imagine that at some point in the future a good enhancement for this series would be sideview frames for the sprites to build something like a Final Fantasy II / IV / Octopath battlesystem.
Recently I have been significantly enhancing the GUI series. Generally I am taking requests into account, but since the assetstore is a sparetime project next to fulltime work.
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These are nice! Just wondering, do you plan ever to do animations (ie idle, walk, attack, hit, die, etc)? Also, do you do private commisions?
Currently I don't have any plans, as my current fulltime job takes up a lot of attention and energy. For the same reasons I can't do commissions.
Ok, thanks for responding.
Sure, thanks for buying the monsters. I had a sale up fo rthis as I released the new art, maybe you didn't see it back then.
here you go:
https://itch.io/s/56187/encounter-graphics-without-monsters
Heyyyy, the characters are based off your armor icons too. Nice! I like these.
Yes, they work together with the iconset :) I like it when games have that kind of continuity and want to give devs the change to have it if they want :)
Any plans for animation?
No.
Octopath which was the last big JRPG with a similar battlesystem as those sprites are intented for did not have animated enemy battler sprites, so I don't think it is necessary for this assetpack.
You can always try and add animations yourself! :D
Although they didn't have any active animations, most enemies did have some form of idle animation.
Argument aside, are you planning on creating any additional 'player' sprites to go with this aesthetic in the future? I know you have the RPG Character Template, but I was curious whether any other expansions or updates are planned.
Actually I just recently created this set and the villager set as add-ons for the 50 monsters set.
Since those monsters/characters are designed more for a frontal battlesystem which usually doesn't feature player sprites, I could imagine that at some point in the future a good enhancement for this series would be sideview frames for the sprites to build something like a Final Fantasy II / IV / Octopath battlesystem.
Recently I have been significantly enhancing the GUI series. Generally I am taking requests into account, but since the assetstore is a sparetime project next to fulltime work.
I don't know. This also just released, so for sure not in the next time for this one.
wow, these are beautiful man! great job
Thanks :)