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(+5)(-1)

The least reasonable pricing I have ever seen on itch.

6 years it keeps causing drama. Think about it this way: only a few serious people will use the sprites. Up to date I haven't seen these sprites in any of the indie games (means your game will stand out). The main issue will be finding the artist capable of editing these or creating additional sprites of this quality and style.

(+1)(-1)

Hey, Thomas.

I really appreciate your work and I'm meaning to use it for one of my games. Being an independent game developer though, I have to think about cost and I wouldn't neccessarily use all of them.

So I wanted to ask you, would it be possible for us to come to an agreement where I would select around 20 of them and then you could price them accordingly?

Thanks for your time,

Raphael.

(+1)(-5)

I do not split sets. But you can wait for a sale.

Dude It would be great if you record a video about this pack

(+7)(-1)

If you divided it into at least 5 packs of 10 monsters each it would be much more viable for me, and certainly for others too. I'm from Brazil and I love your arts, but for me $200 is a lot of money, please consider breaking it down as someone else commented below, that way I could buy all of them gradually during the year, if you could do that I would be very grateful.

(+3)(-19)

Hey Wilen,

I had those monsters over a timeframe of 3 years in single packs of 10 offered and as big pack - in those 3 years they sold exactly zero times as small packs, and 100% of the time as big pack.
Therefore I cut the single packs a couple of years ago, as the numbers don't support your statement.

(+9)

Agreed, nice art, but I'd never pay what they are asking. You can get more for less on Itch.io

Hello Thomas, 

Have you considered making a matching set if battle backgrounds for this pack? It’s something I’d be very interested in, especially if it had a few different environments such as forest, cave, dungeon, volcano, grassland etc.

(-2)

Yeah I considered it, but ultimatively think those environments would nee dto be tied together to tilesets as well. People use them also for JRPGs, dugeon crawlers and various othe rthings, so it's not 100% clear what will be built from it.

For now I got a bunch of requests for icons and GUI stuff, which is way more clear in terms of the idea and will be done next.

(+1)

wow. these and your other 2 packs are incredible. I've been looking for art like this for years, no joke. I'd love to see a future add on pack for like 10-15 different "boss" monsters that are about 3x the scale of these monsters. with that, i feel like there really would be enough for a full game. 

Good job! I would like to buy this but it's a lot of money in one big pack. May I suggest breaking it down individually or in packs of 4 or 5 monsters? It would be much better. I would be interested in buying that, plus animations for idle/hurt/attack1/attack2 and death for selected monsters, of course increasing the price for doing that.

(+1)

I agree that with animations it'd make more sense to have individual packs, however the way those are designed is for the battle systems described and I also heard a bunch of times that 50 is quite limiting and that human characters are missing.

Great fan of your work Cyan I bought the RPG char template and im gonna be buying the rest in time. About this one I have a question Id appreciate your 2 cents on. How much would you estimate would it cost to animate these monsters? How much would you ask for?  Normal boss animations, games like Crosscode, Hyper Light Drifter etc... 

(+1)

Hello Prof. Xavier,
Thanks a lot for your purchases and I am happy that you like the assetpacks. I hope you'll take the time to rate, them or send me feedback via e-mail.

These monsters are designed to be used for frontal battlesystems (e.g. Dragon Quest, Lufia, Pokemon, Shadows of Adam), and/or classic 3d dungeoncrawlers (e.g. Lands of Lore, Eye of The Beholder) or 2D topdown dungeoncrawlers (e.g. Original Rogue and similar games, Stoneshard etc)

For 3 directional games those designs would be extremely difficult to animate, because with 64x64 pixels they are rather big and the way they are drawn does not optmally fit the "2D action rpg / zelda" approach.

In terms of how much it would be... that's totally hard to say, because it always depends on what animations are needed and all of them differ in design complexity.
Generally it is very time consuming to animate 3-directional enemies, which is why for now my assetstore does not offer these sprites.
However if the shop should get big enough it's definitely something I have on the agenda, but first I'd need to be able to dedicate more time to it. That being said, there have been a lot of developments and new assetpacks this year already.

Thanks for your quick and long response Cyan. I will for sure take my time to rate the assets I bought, which I am extremely happy with! My question had an element of wishful thinking since I already imagined the complexity of such work. I do hope to see more 2D Action RPG assets from you in the future. I would also like to suggest you do a Pixel Art Course, which I would gladly pay for. I bought the 2 best rated in Udemy and they are very good but im 100% confident you can do better. I will keep an eye on your work ;)

2D action RPG work is just by nature very time consuming.
If you want to learn something from me, I am offering personal tutoring sessions. Creating a course is a huge time investment, and I don't got the equipment nor the skills to create and edit videos on a professional level and yes, there are already basic courses around.

Can I have your email?

E-mail and all informations can be found in this doc:
https://docs.google.com/document/d/1lxKADpF12u0udT5saRQuYTrTR1xZdcL4JWCLue3T8T8/...

Did you make a fantasy classes asset too?

Not yet.
I got some other packs like this in mind, however due to being currently fulltime busy with a freelance project, it will take me a fair while to get more things for the shop done.

Finally the Fantasy Classes assetpack got completed and is available:
https://cyangmou.itch.io/25-classic-pixel-art-fantasy-characters-16bit

cool

(+6)(-3)

They are great, no doubt. Pricing is fine. 

(+3)(-1)

Looks really good but without animations it's a hard sell for me.

The description of what you get is on spot.

(+4)(-18)

... I do not understand such high prices for your assets. Why would one pay 200+$ for an asset pack. Do you know one can buy more than 4 full-price games for such money?

Deleted 6 years ago
(+3)(-6)

Especially since none of them are animated.

(1 edit) (+13)(-5)

Every creator here has their own shop, everyone making their own prices. Other assets are also on different levels of quality and contain different elements.

You always can go ahead and look for something else or even pay an artist to come up with similar quality, completely up to you.

(+6)(-2)

The price tag isn't unreasonable at all... you get 50 monsters by one of the top pixel artists around and when you work it out, its only $4 a monster. You will be hard pressed to find cheaper with the quality these monsters have. Their designs alone are impressive enough! He also isn't forcing you to buy them.. As for the lack of animations, that isn't too much of a problem, you can easily hire someone to do that for you. It would be pretty challenging to produce generic enough animations to suit everyone's needs and that would then just inflate the price further.

(3 edits) (+1)(-8)

"The price tag isn't unreasonable at all"

Except it is because the art isn't exclusive.

Price of AAA game when bought by millions of people: $60

Price of AAA game when bought by one person: $10,000,000+

Edit: I was wrong and I apologize to the artist.

(3 edits) (+7)(-2)

I am sorry that you think like that.

Nobody is forcing you to buy it.

Please try to find an artist to do something similar for you for your price.

(+5)(-2)

These isn't your run-of-the-mill pixel art.
A lot of work has gone into these on top of the many years of personal investment it takes to get to this level.