Pixel RPG - 16Bit - Destructible Pottery
A downloadable asset pack
RPG - 16Bit - Destructible Pottery
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About this Asset-Pack:
This set will liven up your RPG environment. The goal is to provide believable destructible elements which will enhance your game and interactive game-feel a lot.
This set contains 10 animated pots (base frame + 2 destructible frames) and 20 particles.
All pots come in versions with shadows and without shadows.
All assets were designed for character-sizes from 16 to 48px. (Note if your chars are 16px tall the medium and big pots might look awkward)
This assetpack will fit in terms of size and coloring perfectly together with the RPG-Template I also have for sale.
Graphics:
~60 unique graphics
- 10 different pots with 3 frames of animation
- 4 particles in 5 colors
- pots and particles each got their own shadow
Files:
- a sprite atlas with all frames
- each file as strip / image (.png) - optimally named for Yoyo GameMaker
Other asset packs in this series:
Top-Down - 16-Bit Series (click on the link)
Important: By buying the Asset you also agree to the following Licence Agreement which outlines the exact Term's of Use: Cyangmou's Itch.io Licence Agreement
You MUSTN'T redistribute the assets as your own, or use them in any printed media, or as design basis for any physical product.
For more information follow me:
on Twitter: https://twitter.com/Cyangmou
on Deviantart: https://www.deviantart.com/cyangmou
Status | Released |
Category | Assets |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Thomas Feichtmeir "Cyangmou" |
Genre | Role Playing |
Tags | 16-bit, 2D, Action RPG, GameMaker, JRPG, Pixel Art, Retro, RPG Maker, Unity |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Development log
- New Sprite AtlasApr 19, 2019
- Launch - 16Bit RPG PotsApr 16, 2019
Comments
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this looks really nice I want to buy it! Just wondering you mentioned 48px for tile size? Just cause I am using RPG Maker MV and it’s native tile size is 48 pixels. Just wondering if I’ll run in to any resolution issues.
Hey Dungeonmind,
It's 16-bit pixel art, so you will run in the same issues with resizing, than with all other rasterized images.
That being said, it really depends on how the characters you use look.
I quickly resized this screenshot to original proportions, so you can test proportions with this.